Big media conspiracy is the use of media to condition the minds of the general public, whether through the news, films, or games.
Conspiracy[]
Author Robert C. Girard points out that the media is used as a "normalizing agent" to (1) reinforce mass conditioning by using buzz words and (2) relying on so-called "experts" who support the established paradigm. Girard says that the "media creates and makes available a network of opinion sampling as a means of reinforcing the psychological conditioning of the general populous." A maintenance of a status-quo reality is more important than the truth.[1]
Girard describes the "news" as 'carefully staged or manipulated illusions to maintain a constant focus on pre-selected topics' by the government.[1]
The government has made a lot of use of television in an effort to acclimate the public into believing what it wants us to think is reality and what is fantasy.[1]
COVID-19 pandemic[]
During the COVID-19 pandemic of 2020-?, Big media had been used to promote experimental vaccines for the SARS generation 2 coronavirus, as directed by Big pharma Big government, the CDC, WHO, and Anthony Fauci. Because so many "experts" weighed in, it often caused confusion about how to dose, and which to dose with. The experimental vaccines ended up having severe side effects that often led to death, but was blamed on the COVID-19 infection itself. A huge debate has been raised as to whether natural antibodies are just as good as the purported efficacy of the vaccines.
Propaganda[]
- Main: Vaccine media
- The Huffington Post, New Study Finds Yet Another Health Benefit Of The COVID Vaccine, 8 Sept 2021
A false claim by new research that published: "People who get vaccinated may experience significant improvements in their mental health." This indoctrination was used to coerce people into getting vaccinated, amid side effects that included blood clotting in the brain. The article was written by Catherine Pearson.
References[]
- ↑ 1.0 1.1 1.2 Leading Edge Research Group. Understanding Aspects of Covert Interaction (1988), p. 6